RTS: The player can’t see the game screen whilst paused… alas, the fog of war will obstruct their view.
Tower Defense: The player uses towers to defend a main location, and has to defend those towers.
Adventure: The player’s troops will have to traverse some interesting terrain, collect items, find secret paths, and all sorts of other things, in order to fulfill the mission set out in the story.
We had originally decided on a shmup, but changed our minds after we came up with much better ideas for an RTS game. I know we haven’t posted any progress over the last few months, but with work and everything else in life getting in the way, we just don’t have enough to show yet. We hope to have som egoodies to show before the end of the year, though 🙂